Marc Games

( only in english )

About the game

The player pilots the lunar module and the goal is to reach the arrival platform before running out of fuel. Take up the challenge to pilot safely to the destination.

Screenshots

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Release history

Release 1.0 (Jan 2024)

  • replace the demo version by a portable version (no saves, low resolution textures, no level editor)
  • setup a score instead of the acheivements
  • replay the best successful attempt with a phantom vessel
  • show overall statistics in the credits
  • improve the level editor

Release beta 7 (Jan 2023)

From this version, I fixed feedbacks reported by few testers. The web-version has been improved, in the patch version beta7.1 released in April of 2023.

Release beta 5 and 6 (August 2022)

I focused to implement all side elements that improve the user experience, such as check-points, achievements and the support of joysticks. I also released a light demo version, playable in web-browsers.

Release beta 4 (May 2020)

Lot of improvements have been made on the models and the rendering, with a complete rework of the moon modeling.

Release beta 3 (Nov 2018) and before

I built from scratch the game on PC with OpenGL. The game concept has been extended to a 2D platformer with 3D rendering. I've put lot of efforts to create the custom physic engine.

Prototype (~2003)

The initial idea was born in my math class, and so I implemented a game on the programmable calculator TI-82. The program is lost unfortunately.
The player controls the engine thrust of a vessel attracted by the moon's gravity. The goal is to land without exceeding a certain speed and with limited fuel. In fact, the vessel can only move vertically.