About the game

You command a battleship and engage enemy forces in a naval conflict inspired by World War II, in the years before air power came to dominate the seas. Your objective: spot your targets and fire accurately, while accounting for the wind and the motion of your own ship.

The game focuses on tactical gunnery and situational awareness: shells follow realistic ballistic trajectories, wind and waves shape the battlefield, and enemy ships adapt as the fight unfolds. The result is a mix of strategic decision-making and precise aiming under pressure.

Screenshots

Release history

Alpha 5 September 2026

This release brings many changes:

Gameplay: firing has been reworked, and shell dispersion now makes aiming more challenging. You can also switch between ships, while the HUD has been improved and is no longer tied to the current target.

Rendering: shells are now drawn in the opaque pass, water looks better and renders faster, and the weather system has been reworked. SSAO has also been improved.

Misc: nautical units are now optional, and a new photo mode hides the UI (press O). Finally, a first, still rough, version of the music has been added.

Alpha 5: daytime battle with the HUD Alpha 5: battleship at sunset Alpha 5: settings menu Alpha 5: battleships in daylight

Alpha 3 and 4 Summer 2026

I improved the player experience with a window showing where the shells land, and a display of their predicted trajectories. I've added a first draft of sound effects, while making progress on the rendering, the ocean simulation and the weather system.

Alpha 3: target locked Alpha 3: close view of a ship

Alpha 1 and 2 2025

Still focused on rendering: shadows, SSAO, smoke… The scope of the game is now better defined, even though the player experience remains very rough.

Alpha 2: firing interface in daylight Alpha 2: distant view at sunset

Prototype July 2024

With the move to desktop, I wanted realistic visuals, so I spent a long time on procedural sky and ocean rendering.

2024 prototype: ships 2024 prototype: ship at sunset

Python prototype 2010s

Written in Python, this first version was inspired by the RTS game Gendra. The player controlled the ships' movements and the raw firing parameters (bearing and range). The gameplay was very fast-paced and chaotic.

Python prototype screenshot Python prototype screenshot